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Animal Words for the Imposter Game

Animals give you plenty to describe without giving the name away. Choose from 60 prompts, from pets to less obvious wildlife.

Choose words everyone can use

Animal rounds become interesting when clues come from different angles. One player might describe movement, another a habitat and another an encounter. Do not require scientific facts: a perfectly valid everyday clue should count even when someone knows a more precise term.

20 easy animal words

These work well for a first round. Ask for a less direct clue than the sound the animal makes; barking gives dog away almost immediately.

  • Dog
  • Cat
  • Rabbit
  • Hamster
  • Horse
  • Cow
  • Sheep
  • Pig
  • Goat
  • Chicken
  • Duck
  • Goose
  • Frog
  • Mouse
  • Lion
  • Tiger
  • Elephant
  • Giraffe
  • Monkey
  • Bear

20 wildlife words

Players can use movement, habitat or behaviour. Keep habitat clues broad enough that more than one animal still seems possible.

  • Penguin
  • Dolphin
  • Whale
  • Shark
  • Octopus
  • Seal
  • Walrus
  • Turtle
  • Crocodile
  • Snake
  • Lizard
  • Owl
  • Eagle
  • Parrot
  • Peacock
  • Flamingo
  • Kangaroo
  • Koala
  • Zebra
  • Hippo

20 trickier animal words

Choose these for a group that recognises them. Difficulty should come from connecting clues, not from remembering a nature documentary.

  • Otter
  • Badger
  • Hedgehog
  • Porcupine
  • Meerkat
  • Lemur
  • Sloth
  • Armadillo
  • Platypus
  • Chameleon
  • Gecko
  • Salamander
  • Stingray
  • Seahorse
  • Jellyfish
  • Manta ray
  • Puffin
  • Woodpecker
  • Moth
  • Dragonfly

Six clues to try

These are starting points, not answers to memorise. A clue works only if the people playing can make the connection. The imposter should hear the clue, not the secret word.

  • Penguin → Waddle: A movement clue, less revealing than Antarctica.
  • Octopus → Camouflage: Uses a behaviour rather than counting its arms.
  • Horse → Stable: A familiar association shared by some other animals.
  • Owl → Night: Suggests a habit without making the call.
  • Hedgehog → Garden: A place where one might appear.
  • Dolphin → Pod: A specific connection that informed players can recognise.

Build a fair round

Choose individual animals rather than broad labels such as wildlife. Avoid placing animal, mammal and dolphin in the same small pack: clues will operate at different levels. If a player genuinely does not know a word, replace it before the round rather than treating confusion as a tell.

You can make a children’s pack with pets and farm animals, or a travel pack with wildlife the whole group has seen. Keep the secret private and vary the starting player so the same person does not always have to give the first clue.

Want to mix themes? Start with the main Imposter game word list or make a custom word pack.